/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_PALADINBUFFSTRATEGIES_H
#define _PLAYERBOT_PALADINBUFFSTRATEGIES_H

#include "Strategy.h"

class PlayerbotAI;

class PaladinBuffManaStrategy : public Strategy
{
    public:
        PaladinBuffManaStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

        void InitTriggers(std::vector<TriggerNode*>& triggers) override;
        std::string const getName() override { return "bmana"; }
};

class PaladinBuffHealthStrategy : public Strategy
{
    public:
        PaladinBuffHealthStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

        void InitTriggers(std::vector<TriggerNode*>& triggers) override;
        std::string const getName() override { return "bhealth"; }
};

class PaladinBuffDpsStrategy : public Strategy
{
    public:
        PaladinBuffDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

        void InitTriggers(std::vector<TriggerNode*>& triggers) override;
        std::string const getName() override { return "bdps"; }
};

class PaladinBuffArmorStrategy : public Strategy
{
	public:
		PaladinBuffArmorStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

		void InitTriggers(std::vector<TriggerNode*>& triggers) override;
		std::string const getName() override { return "barmor"; }
};

class PaladinBuffAoeStrategy : public Strategy
{
	public:
	    PaladinBuffAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

		void InitTriggers(std::vector<TriggerNode*>& triggers) override;
		std::string const getName() override { return "baoe"; }
};

class PaladinBuffCastStrategy : public Strategy
{
	public:
	    PaladinBuffCastStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

		void InitTriggers(std::vector<TriggerNode*>& triggers) override;
		std::string const getName() override { return "bcast"; }
};

class PaladinBuffThreatStrategy : public Strategy
{
	public:
		PaladinBuffThreatStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

		void InitTriggers(std::vector<TriggerNode*>& triggers) override;
		std::string const getName() override { return "bthreat"; }
};

class PaladinBuffStatsStrategy : public Strategy
{
	public:
	    PaladinBuffStatsStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

		void InitTriggers(std::vector<TriggerNode*>& triggers) override;
		std::string const getName() override { return "bstats"; }
};

class PaladinShadowResistanceStrategy : public Strategy
{
	public:
		PaladinShadowResistanceStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

		void InitTriggers(std::vector<TriggerNode*>& triggers) override;
		std::string const getName() override { return "rshadow"; }
};

class PaladinFrostResistanceStrategy : public Strategy
{
	public:
		PaladinFrostResistanceStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

		void InitTriggers(std::vector<TriggerNode*>& triggers) override;
		std::string const getName() override { return "rfrost"; }
};

class PaladinFireResistanceStrategy : public Strategy
{
	public:
		PaladinFireResistanceStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }

		void InitTriggers(std::vector<TriggerNode*>& triggers) override;
		std::string const getName() override { return "rfire"; }
};

#endif
